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| Home : Games : Strategy Games |
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| Freeciv 2.1.9 |
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Publisher's Description
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Freeciv is a free turn-based multiplayer strategy game, in which each player becomes the leader of a civilization, fighting to obtain the ultimate goal - to become the greatest civilization.
Players of the Civilization series by Microprose should feel at home, since one aim is to have optional modes (called rulesets) with compatible rules.
Freeciv is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there! That also means it has very extensive multilanguage support, something rare in games.
Features:
- Generally comparable with Civilization I & II.
- Up to 30 players!
- Artificial Intelligence (AI) computer-controlled players.
- Internet & LAN multiplayer (TCP/IP).
- Support for a great number of platforms see Requirements.
- Premade maps & scenarios!
- more than 50 playable units and far beyond 100 nations.
- Modpack support!
- Internationalization (i18n): Translations for 29 languages available.
- In game help system.
What's New in version 2.1.9:
- Fixed crash due to gcc 4.x optimization bug. (#40610)
- Fixed island generator rivers and double-continent bug. (#15947, #17435)
- Fixed auto-explore not respecting borders. (#40570)
- Fixed stack teleporting exploit. (#40658)
- Fixed crash when doing irrigation-connect on a mine. (#40676)
- Fixed update bug for the city report total buy cost label. (#40695)
- Fixed memory leak in server scan code. (#40707)
- Fixed data type conversion bug affecting unit power factor. (#40746)
- Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)
- Changed the save file name format to -T-Y.sav. (#40681)
- Changed the selection rectangle drawing method to speed up map drawing. (#40646)
- Changed the city report concise rapture symbols back to * and X. (#40700)
- Changed mass unit selection to include units with order or units under AI control. (#40727)
- Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)
- Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
- Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
- Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
- Improved automatic chatline scrolling. (#40721)
- Added option to disable mouse cursor changing. (#40678)
- Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
- Added option to prefix client chat messages with the current time. (#40706)
- Added option to preferentially select cities over units with the selection rectangle. (#40703)
- Added option to show production buy cost in the city descriptions. (#40702)
- Added option to not clear unit orders when units are selected. (#40724)
- Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
- Added option to disable the automatic caravan arrival popup. (#40730)
- Added client shortcut b for buying production in selected cities. (#40704)
- Added a list view in the network page showing current players on a server. (#40707)
- Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
- Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
- Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
- Added multiplayer allies-only chat toggle button. (#40487)
- Added more information to map popup info window. (#40488)
- Added a toplevel menu item for the Governor menu in the city report. (#40677)
- Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)
- Updated Finnish, Catalan, Estontian, Danish, Lithuanian, German, and Korean translations.
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4.29 (out of 5 ) |
"As Good As It Gets"
Reviewer: -John Smithers
Review Date: 2009-04-08
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I don't see you getting a better game for free. You may get a game that was commercial, then released as free, that is better, but not a better one that was free from the start. |
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