What's New in version 43.3d:
- Added version number and build time into the log/console
- Fixed memory corruption bug (deletion of void *)
- Fixed issue where tank types were not being correctly reflected across clients
- Fixed issue where resized images were incorrectly changing the number of components
- Fixed bug where connecting to a team game could crash the client
- Fixed bug where some attributes of the client's tank types were not correct
- Fixed bug where tank type wasn't sent to clients
- Fixed socket leaking when disconnecting from a server
- Fixed bug with program name being displayed as tank2
- Fixed bug where client could crash after loading if immediately disconnected
- Fixed bug where texture scaling levels with non RGB textures could cause a crash
- Fixed bug where lots of sounds played during level load/sync
What's New in version 43.3:
- Saved game can now be loaded
- Brand new mod (AWE for a different and faster paced gameplay experience).
- Many other bug fixes
What´s new version 43.3 Beta 4:
- Fixed server sometimes hanging when tanks with tank types try to buy.
- Added landscapeerosion tag to WeaponNapalm to allow it erode the landscape.
- Fixed sound dialog not be accessible on some screens
- Fixed buy time not being correct on the progress dialog
- Fixed not being able to use the camera modes when buying
- Fixed WeaponAimedOver targeting dead tanks
- Added admin 'change name' function to allow admins to force a player name change (available via command line, web and in-game)
- Fixed a bug where players could be forced to play against no opponents when a spectator joins
- Fixed rounds not ending due to lives being awarded to dead players.
- Fixed admin players being able to kill players in the wrong states
- AI Tanks now join all at once rather than being added slowly one at a time
- Fixed player dialog resetting for each player in single player (offline) mode
- Fixed online player parameters not being remembered correctly
- Fixed players getting stuck when crashing during loading
- Fixed not being able to kick players that do not have a destination (connection)
What´s new version 43.3 Beta 3:
- Updated projectiles and rollers so they can use local or global groups. A local group is only visible to the instance of the weapon that fired it.
- Added 'localgroupname' and 'globalgroupname' tags to rollers and projectiles (removed 'groupname').
- Added 'ringtextureset' and 'ringradius' to lasers to allow rings to be drawn around the laser, defaults to 0 (off)
- Fixed spelling for loser in turn type
- Added 'scale' attribute to weapon roller to allow the model to be scaled (like projectiles), defaults to 1
- Added 'wobblespin' and 'wobbleamount' to weapon projectile to allow a wobbly path to be used, defaults to off, good values < 1
- Updated sniper shots to hopefully remove malformed shots
- Added 'watertransparency' attribute to landscape texture files to allow the water transparency to be configured, defaults to 1
- Added new explosion type 'directionalring' that uses the velocity of the current WeaponExplosion as the axis for the explosion
- Updated ultra display options for even more goodness
- Fixed UPnP port forwarding for PPP routers for PnP server hosting
- Added UPnP external IP address detection for PnP server hosting
What´s new version 43.2a:
- Camera will now correctly follow players shots
- Scorch textures now correctly tiled
- Client server syncing fixed
- Network dialog now correctly on screen
What´s new version 43.1c:
- Fixed server and client calculating auto balance differently.
- Money formatting changed so larger numbers are easier to read
- Added AI logging to enable AI debugging
- Camera mode is not reset between rounds when only AIs are playing
- Count down sound for shot timer
- Made text sound less obtrusive
- Followed shots now don´t flicker when being followed
- Tank/shield health not shown in some of the camera views
- Action camera won´t follow ship shots
- Old sight position is now correctly centred on the gun
- Added option for tank/tree reflections for high end computers
- Added option for particle reflections for high end computers
- Restricted view setting is now persistent
- Fuel position landscape indicator now goes away as soon as the fuel is used
- The buy and shot timers take account of the latency
- In game chat now has a moveable cursor
- More model speed ups
- Game shouldn´t count loading or spectator tanks when calculating who´s left
- Performance improvement for drawing targets and tanks
- Fixed the winning banner being too wide for the screen when many players draw/win.
- Fixed round numbers from getting beyond the maximum round number
- Added residual player settings to settings dialogs
- Fixed residual players not being recorded correctly
- Added residual player functionality for non-stats servers
- Sped up AI turn speeds for non-RTS modes
- Slightly longer time allowed for people to buy
- Players can connect immediately after being disconnected (no duplicated SUI/UID issues)
- Lowered the maximum amount of time for the remove tank setting (added setting to both configuration dialogs)
- Changed residual players to be on when the setting is on, and not vice-versa
- Changed the max and min settings for IdleCycleTime
What´s New in version 43.1b:
- Changed ambient sounds levels to change better with the sound slider
- Lowered the default sound levels for some of the louder ambient sounds
- Changed shot camera so it always follows the shot regardless of what else is happening.
- If there are shots from the current player it follows the shots
- If there are no shots but the player is alive it views from the gun
- If the player is dead it views other peoples shots
- If there are no shots it views from the spectator angle
- Added new aim camera that always views from the players gun regardless of what else is happening
- Added key bindings for aim and explosion cameras
- Fixed old sight position not working
- Fixed new visible sight not being aligned with the gun
- Fixed new AIs not getting the correct unique ids
- Fixed auto defence not working
- Fixed gifting money not working
What´s New in version 42.1:
- Fixed server web console not displaying Unicode characters correctly
- Changed skill formula to have less fluctuations
- Added possibility to grant skill based on round/match wins
- Added configuration settings for skill system
- Fixed unicode names in server web console
- Added more tank attributes to LUA tank table
- Transient options can be retrieved via the LUA get options function
- Casting of 64bit types for completeness
- Changes for 64bit compilers
- Enabled fogging for objects
- Import fixes for gcc version 3.4
- Updated configure script to remove X11 dependancies for OSX binaries
- Fixed a bug where the server may send some text messages to more than the intended client.
- Updated documentation files to remove actual information and add links to wiki
- Changed launcher to not have S3D_SERVER #defined to allow visible dialog messages
- Fixes a bug where the working directory is not set to the binary path under win32.
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