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Next Issue: 05-25-2012

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Changelog:

What´s new in version 0.61:

Engine/game:

  • Added identity and context info for mumble 1.2.
  • Added precaching of playlists (up to 15 files).
  • Cache resolved addresses for master servers so clicking ‘join game’ doesn’t cause UI or background music to stutter.
  • Further reduced the no ammo penalty to 50 msec.
  • Precache more GLSL programs at renderer initialization.
  • Use rounding to the nearest integer value in CG_LFuncCursor, CG_LFuncMoveCursor and CG_LFuncSize.
  • Added Inter Quake Export command for SKM models (skm2iqe).
  • Renamed console variable 'cg_extrapolate' to 'cl_extrapolate'.
  • Automatically close all potentially open menus after succesfully connecting to a server.
  • Increased Rocket Launcher selfdamage to 0.75.
  • OpenAL sound module automatically converts stereo sounds to mono so they can be properly spatialized.
  • Updated armor skins.

Bugfixes:

  • Made the fog texture nopicmip.
  • Changed the default value for s_musicvolume to match default.cfg.
  • Fixed crash in instagib, which was usually triggered by instajumps.
  • Shootable doors and buttons worked only once.
  • Fixed off-by-one error in glDrawRangeElements ‘end’ parameter.
  • Fixed occasional glitches in parsing of colored text in irc module.
  • Added missing degrees to radians conversion, fixing some 45 degrees ramps.
  • Fixed wswtv heartbeats.
  • Fixed wswtv 'Invalid POVnum 0? error.
  • Fixed handling of negative clientarea in snap_write.c that caused crashing on certain maps.
  • Check whether the sound library has actually been loaded before calling GetSoundAPI.
  • Fixed stuttering models when extrapolation was off.
  • Fixed 'fs_gamedir' changes causing 'bad inline model number' errors for clients upon connecting to wswtv.
  • Fixed off-by-one error in Cbuf_Execute, which caused the game to crash upon insertion of huge text buffer from clipboard.
  • Fixed PM_FREEZE movement type not affecting wswtv spectators.
  • Fixed mouse and movement lag after postmatch on wswtv servers.
  • Server now detects and skips non existing maps specified in the map list.
  • Made the bomb 'king of bongo' announcements unpure.
  • Fixed chat/teaminfo overlapping placement in huds.
  • Fixed gl_ext_vertex_bufer_object - typo in gfx profiles.
  • Fixed crash bug in 'headhunt' gametype.
  • Map fixes: fixes for wca1, wdm19 when using vertex lighting.
  • Map fixes: wctf1 caulk fixes (see-through floors at flags).
  • Map fixes: wdm5 teleport placements and layout fixes.
  • Map fixes: GA spawned only in duel in wdm6.

What´s New in version 0.6:

Maps:

  • New maps: wbomb3, wbomb4, wbomb5, wdm12, wdm18, new wctf5.
  • Duel Arena maps have been renamed back to wdaX.
  • Most of the original maps have been re-textured and re-lit for improved visuals.

Engine/game:

  • Vertex buffer objects support for improved performance.
  • Improved netcode: Latency reduction by the use of half-snapshot extrapolation.
  • q3map2 and the engine have been improved for more realistic and smoother lighting.
  • Improved particle support: added new misc_particles map editor entity.
  • Automatic resolution detection at initial startup.
  • Added more widescreen resolutions.
  • Fixed aspect ratio for widescreen resolutions.
  • The game can now stream demos from a HTTP server.
  • Added 4×4 PCF shadow maps filter with fewer texture lookups compared to other modes.
  • Added server console variable “sv_iplimit” to limit connections per ip address, defaults to 3. A value of 0 acts as no limit.
  • Added Quake Live style mouse acceleration, m_accelStyle and m_accelOffset console variables control the acceleration behavior.
  • Added IPv6 support.
  • Added positional audio support via Mumble (open source voice chat software), set console variable “cl_mumble” to 1 to enable.
  • Added “r_screenshots_fmtstr” cvar that allows embedding of timestamps into screenshots’ filenames.
  • Fixed double execution of autoexec.cfg if the game was started with a custom game directory.
  • Fixed execution of config.cfg upon game directory change.

Music:

  • New menu music: one new song and an improved remix of Warsow 0.2 menu music.
  • New in-game soundtrack: 6 tracks by Jihnsius.
  • Support for playlists: Play invidual files with: /music loop.(ogg|wav) [intro.(ogg|wav)] Load playlists with: /music (filename.m3u) (mode) modes: “1? shuffle, “2? loop, “3? loop random track. loads basewsw/sounds/music/(filename.m3u/ogg/wav)
  • New console variables: “cg_playList” and “cg_playListShuffle” to specify custom a playlist file to be played during matches and optionally shuffled.
  • New console commands: “pausemusic”, “nextmusic” and “prevmusic” to fast forward to the next track or repeat the previous track in the playlist.

Gameplay/gametype scripts/misc:

  • New weapon skins.
  • New chat console, themeable from the HUD scripts.
  • Non-round based gametypes include spawn place indicators in warmup.
  • Added Damage indicator to crosshair, changes color on hit. Customizable with cg_crosshair_damage_color.
  • Player models turn grey when dead.
  • New background video + new randomized loading screens.
  • Cartoon hit effects for big damage splashes.
  • Removed 175>150 armor decay from duel.
  • Weapons have been slightly balanced compared to 0.5.
  • New gametype: Capture the flag: Tactics.
  • Bomb has been rewritten, improved bomb spot indicator graphics.
  • In-game announcements to promote community events.
  • TAB-completion for map names in console.

What's New in version 0.5:

  • Weapon settings: armor settings and movement system have been tweaked and revised
  • Weapons can stun players, making them unable to walljump for a short period of time after being hit
  • Warsow 0.5 introduces AngelScript gametype scripting, inviting everyone to create their own custom gametypes
  • Warsow 0.5 has new maps, textures, playermodels, engine features, visual effects... even a brand new weapon!
  • Warsow 0.5 comes with new gametypes: Team Domination, Headhunt, Bomb & Defuse
       
 
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