0 A.D. Alpha 22 Timosthenes      

Size:   635.47MB

License:   FREEWARE

Publisher:  Publisher | Listed Programs

Release Date:   2017-08-24

Submit Date:

OS:  Windows/Mac/Linux

Downloads:   24734

Popularity:   Popularity:0/10



(20 Votes)

Write A Review

FreewareFiles Clean Award

Software Product Description

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.

The game has been in development by Wildfire Games (WFG), a group of volunteer, hobbyist game developers, since 2001. The code and data are available under the GPL license, and the art, sound and documentation are available under CC-BY-SA. In short, we consider 0 A.D. an an educational celebration of game development and ancient history.

Downloads for: Mac and Linux are available here..

Technical features:

  • The engine core is written in C++ for performance, but the scripting language, javascript, is what we try to write as much in as possible.
  • Rendering: OpenGL with shaders
  • Libraries used: OpenAL, OpenGL, Boost, Crypto++, CxxTest, DevIL, SDL, SpiderMonkey, Vorbis, wxWidgets, Xerces

Graphics features:

  • OpenGL-based rendering engine with shaders
  • Hierarchal skeletal animation and deformation system based on COLLADA
  • Fancy animated water with refraction, reflection
  • Realistic shadows
  • Particle effects
  • Environmental lighting effects (time of day, sunset)
  • Flexible terrain renderer that uses alpha maps to seamlessly blend terrain
  • Multiplayer networking: Peer to peer, no central server.
  • Includes a level editor (Atlas) integrated with the Pyrogenesis engine.
  • Extreme moddability: WFG started out as a game modification team, and true to our heritage and the FOSS philosophy, we believe being able to tinker with a game contributes to lasting fun and learning. Aspects of the game like game logic, artwork, and data can be tweaked with tools or by modifying XML and javascript files to totally change the game.

Tools used:

Visual Studio, g++, CppDoc, COLLADA, Debugging and Profiling tools included.

Operating Systems:

  • Windows 2000, XP, XP64, Vista/7/8
  • Linux
  • Mac OS X

System Requirements:

  • 1 GHz CPU
  • modern graphics card (GeForce 3 at minimum)
  • 512 MB RAM