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CHANGELOG

What's New in version 2.6:

  • Bug save all (not save if the file has not been saved, save a blank file or wrong)
  • Bug reversed palettes (BMP and PNG palettes are reversed)
  • When opening a .def with the smaller button it opens only .def and not the entire char
  • Reversal of more than two colors at once in the palettes editor
  • Improved automatic organization of colors
  • 'Insert palette in images' saves .pcx file with the palette reversed and does not properly clean pcx
  • Error when using optimize palette
  • Add different colors from another palette begins at last free from the beginning, keeping intact the last color (transparency)
  • Wrong sprite optimization
  • Type of palette inversed (by selecting an item it sets the other)
  • Image of commands not displayed correctly sometimes
  • Import sprites from another character correctly defines the group and the number of sprites
  • When using the Save in the SFF editor (in Intro or Ending), the file is saved correctly and not over the char sprites
  • When using the Save function in theAIR editor (in Intro or Ending), the file is saved correctly and not over the char animations

What's New in version 2.5:

  • The new version has full editing of characters with the inclusion of a Storyboard editor, among others.
  • It also has numerous fixes and improvements, as the features of the previous version that were not present in the new.
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