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CHANGELOG

What's New in version 1.14.11:

Language and i18n:

  • Updated translations: Czech, German.

Packaging:

  • Fixed data/dist information not being found on many platforms other than Windows (only with the installer-created shortcut), as well as only the very first word being read instead of the whole line.
  • Added support for systemctl reload.

Miscellaneous and bug fixes:

  • Silenced spurious warning about conflicting l10n-track files (issue #4716).

What's New in version 1.12.6:

Campaigns:

  • Legend of Wesmere:Fixed recruit lists for AI sides in MP mode.
  • Legend of Wesmere:Made it so the campaign displays an error and aborts when started with Shuffle Sides enabled in MP mode.

Language and i18n:

  • Updated translations: British English, Galician, Italian, Japanese, Portuguese, RACV, Russian, Scottish Gaelic, Slovak, Spanish, Swedish.

User interface:

  • Fixed minimap buttons appearing without contents or in the wrong state when the game window is resized, when using debug commands to toggle fog and/or shroud, and probably a lot of other occurrences that are now covered by a proper fix on top of the quick hacks shipped with versions 1.11.16 and 1.12.3.
  • Fixed MP lobby games list coming up empty when Invert is checked while Apply Filter is not (bug #23117).
  • Fixed Observers icon appearing behind other top bar items in MP games on horizontal UI resolutions < 1024 (bug #24455).
  • Fixed ToD schedule progress indicator appearing behind other top bar items on vertical UI resolutions < 600.

Miscellaneous and bug fixes:

  • Revert all updates to hot-key handling which broke letter-based short-cuts on non-US keyboard layouts, where characters are in different key locations (bug #24186).
  • Fixed false positive OOS messages in replay when replaying games from an older Wesnoth version.
  • Fixed saving the game during a replay creating corrupt saves (bug #23310).

What's New in version 1.12.2:

Campaigns:

  • Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.

Security fixes:

  • Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).

Language and i18n:

  • Updated translations: Chinese (Simplified), Chinese (Traditional), Galician, German, Polish, Scottish Gaelic, Spanish.

Miscellaneous and bug fixes:

  • Fix OOS when undoing after deactivating delayed shroud updates.
  • Eliminate local carryover info retained by clients when transitioning in MP campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).

What's New in version 1.12.1:

Campaigns:

  • Heir to the Throne: Tweaked and expanded music playlists for all scenarios.
  • Heir to the Throne: Hide unit variations that should not be listed in the help browser.
  • Liberty: Fixed possibility of no viable routes around guards in 'Hide and Seek'.
  • The Rise of Wesnoth: Hide unit variations that should not be listed in the help browser.
  • Under the Burning Suns: Hide unit variations that should not be listed in the help browser.

Help browser:

  • Unit types that do not include any visible (hide_help=no) variations no longer generate topic sections.

Language and i18n:

  • Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak, Spanish.

Multiplayer:

  • Fixed the Set Password option during game creation not having an effect due to a misplaced WML attribute in the client's command for the server (bug #23015).

Units:

  • Assigned capitalized translatable names to Walking Corpse and Soulless variations (bug #22902).

Miscellaneous and bug fixes:

  • Fixed hotkeys for changing tips in titlescreen.
  • Disallowed toggling Delayed Shroud Updates when not the player's turn as it causes OOS.

What's New in version 1.11.19 Dev:

Campaigns:

Legend of Wesmere:

  • Ka'lian under attack: fixed more issues due to new map size.
  • Ka'lian under attack: fixed two issues with fog. This fixes bug #22880.
  • Elves Last Stand: fixed not all elvish leaders being able to recruit.
  • Elves Last Stand: fixed bugs in Olurf and Olurf's party arrival.
  • Bounty Hunters: fixed several coordinate issues due to new map size.
  • Cliffs of Thoria: fixed so that yetis can be seen moving in hole in fog.
  • Fixed player team name in several scenarios.
  • Fixed player side carryover in several scenarios.

Language and i18n:

  • Updated translations: Czech, Galician, German, Italian, Portuguese, Scottish Gaelic, Slovak, Spanish.

What's New in version 1.11.18 Dev:

Campaigns:

Eastern Invasion:

  • Updated maps for scenario 14, 16 and 17b.

Under the Burning Suns:

  • Fixed recruited Desert Archers being always male.
  • Fixed malformed rand range errors during AI turns on medium difficulty in 'A Stirring in the Night'.
  • Fixed 100 vs. 99 movement cost warnings caused by the Desert Shyde and Star unit types
  • Fixed bug #22800: Cloaked Figure appears in strange location.
  • Fixed bug #22799: No allies killed by enemy reinforcements.
  • Fixed bug #22790: Various problems with dehydration.

Language and i18n:

  • Updated translations: Hungarian, Italian, Lithuanian, Slovak, Spanish.

What's New in version 1.11.16 Dev:

Add-ons client:

  • The Update All button is now displayed on all Add-on Manager views instead of just the Upgradable filter view, and enabled only when there is at least one add-on that may be upgraded.

Campaigns:

  • Descent into Darkness: Fixed various issues with player and enemy gold and income in 'Descent into Darkness'.
  • Legend of Wesmere
    • Disabled the non finished chapters 4 and 5 in the mp port.
    • Fix scenario 3 which was broken after a map change.
  • Northern Rebirth: Fixed Sister Thera and Father Morvin respawning into the recall list if the other is on the north or west map edges.
  • Son of the Black Eye: Minor balance tweaks to scenarios 15, 17 and 18.

Language and i18n:

  • Updated translations: French, German, Vietnamese.

User interface:

  • Fixed most of the minimap buttons and the End Turn button appearing without contents or in the wrong state during WML start events until they are interacted with or control is given to the player for the first time.
  • Added a button to copy the in-game Chat Log dialog contents to clipboard.

WML engine:

  • Fixed a regression in 1.11.14 causing WML parser/preprocessor errors to not interrupt the game load sequence or display an error message in-game, resulting in loading malformed/incomplete WML data .

Miscellaneous and bug fixes:

  • Partial moves now able to be continued properly in whiteboard (bug #22231).
  • Changed the fungus overlay terrain to prefer the movement costs of the base terrain (bug #21971).
  • Default to classic minimap unit/village color coding (colored by side).
  • Default to classic minimap terrain representation (satellite view).
  • Added a default hotkey binding for the terrain description help action (Ctrl+t).
  • Deleted obsolete UI themes.
  • Disabled orbs for enemy units.
  • Fix bug that caused wrong or missing minimap data to be displayed in the preview pane when loading games.

What's New in version 1.11.15 Dev:

  • Language and i18n: Updated translations: Portuguese
  • Miscellaneous and bug fixes: Reallow selection of another unit on same side without deselect first

What's New in version 1.11.13 Dev:

AI:

  • Micro AIs: fixes for a variety of rarely occurring but serious bugs

Language and i18n:

  • Updated translations: Czech, French, Hungarian, Italian, Lithuanian, Slovak.

Miscellaneous and bug fixes:

  • Statues are no longer displayed in the 'Damage versus' tooltip.
  • Use a dropdown menu for both 'skip replay' and 'enter blindfold'. This fixes the mp lobby in width <= 800 resolutions. (Fix #21888.)
  • OS X: mark Wesnoth as not high-resolution capable. This greatly improves performance on retina devices.
  • Fix bug which caused timer to be refreshed twice when time runs out.
  • Use one combo box instead of check boxes for replay options in lobby.
  • Dropped sides now default to idle rather than human control, this fixes an issue with the host immediately getting vision of dropped sides in some cases.
  • Disable notifications should now work for other desktops besides KDE.
  • The replay viewer now proceeds through sides with empty controllers when using the 'play_side' button, thus matching the behavior of the rest of wesnoth. Bug fix #21025.

What's New in version 1.11.12 Dev:

Campaigns:

  • The Hammer of Thursagan: Rebalanced scenarios 'Invaders', Mages and Drakes' and 'Fear'.

Language and i18n:

  • Updated translations: German, Greek, Scottish Gaelic, Slovak.

Units:

  • Increased the experience requirement for the Rami from 32 to 39.
  • Increased the experience requirement for the Saree from 56 to 64.

Miscellaneous and bug fixes:

  • Fixed halos glitching through locations that become shrouded after the halo is rendered for the first time.
  • OS X user data directory is now ~/Library/Application Support/Wesnoth_1.12

What's New in version 1.11.10 Dev:

Campaigns:

  • Eastern Invasion:
    • New world map.
    • Rewrote scenario 'Training the Ogres' and renamed it to 'Capturing the Ogres'.
    • Rewrote scenario 'Captured'.
  • Heir to the Throne:
    • Fixed Delfador clobbering whichever unit happens to be standing on 31,11 at the end of The Bay of Pearls, causing it to disappear forever.
    • S15 (The Lost General): fix bug of sighted events firing too early
  • Legend of Wesmere: Fixed missing journey map background in story screens.
  • Son of the Black Eye: Rebalancing of the campaign is now complete

Language and i18n:

  • Updated translations: Scottish Gaelic

Multiplayer:

  • Fix for bug #21405, in a series of features
    • The abort option presented to the host when a player disconnects from a networked game is now a 'save and abort' option.
    • New Idle controller status: Sides may now be set in an 'idle' state by the host when a player disconnects from a network game. This does not give any player control or vision. To proceed with the game, the host must reassign the side's controller using :control, :droid, or :give_control as usual. (give_control existed but was not documented) Related to this, there are new commands :controller which query the controller status, and :idle which toggles the idle status.
    • New 'Blindfold Replays' option: Observers may check a box in the lobby so that if they join a game, they will be 'blindfolded' and see only a black screen until they are given control of a side.

Units:

  • New baseframes for Jundi, Muharib, Batal, Qatif-al-nar, Qudafi, Rasikh.

User Interface:

  • New UI for displaying errors detected during the core and add-on WML loading process (parser and preprocessor errors), including the ability to copy the report to clipboard.
  • New UI for displaying the notification that a screenshot or map screenshot was successfully saved to disk, including options to open it in an external application, copy the path to clipboard, or browse the screenshots folder.
  • Force grayscale antialiasing for text rendered using Cairo/Pango (e.g. by GUI2) on Windows to work around ClearType-induced glitches (bug #21648).
  • Added descriptions to the options in Preferences -> Display -> Themes.

Miscellaneous and bug fixes:

  • Users now get a warning if they start a multiplayer scenario through the title screen load button, as this may cause eras and modifications not to work correctly in subsequent scenarios of an mp campaign.

What's New in version 1.11.9 Dev:

AI:

  • Default AI: Gold saving is turned off by default again.

Campaigns:

  • Heir to the Throne: Gave Li'sar a new ability 'initiative' (grants adjacent allies first strike in melee).
  • Son of the Black Eye: Rebalancing of the campaign continues and is done for Scenarios 1 (End of Peace) through 8 (Giving Some Back).

Language and i18n:

  • Updated translations: Dutch, Portuguese, Scottish Gaelic.

Units:

  • Decreased the strikes of the Dwarvish Lord's hatchet attack from 2 to 1.
  • Fixed subtle magenta TC for the Giant Mudcrawler sprites not being enabled in-game.

User Interface:

  • Restored the old controll scheme as the default
  • Fixed hidden variations of unit types (hide_help=yes) being listed in the help browser when they shouldn't.
  • Truncate long Advanced Preferences entries with ellipses to avoid situations where the listbox is wider than the Preferences dialog frame.
  • Team color is now applied on the Unknown unit icon in the game Status Table regardless of whether the side's leader unit supports team color.

Miscellaneous and bug fixes:

  • Fixed possible invalid memory access issue in the MP sides configuration code causing crashes for some users (bug #21449).
  • Fixed broken image references in the Gameplay -> Time of Day help topic.

What's New in version 1.11.8 Dev:

Add-ons client:

  • Introduced new add-on type 'SP/MP Campaign'.
  • Redesigned Add-ons Description dialog, including support for displaying add-on feedback page URLs.

Campaigns:

  • Dead Water: New world map.
  • Delfador's Memoirs: Updated sprite and animations for the Wose Shaman.
  • Eastern Invasion:
    • Made Dacyn use teal TC and Mal-Ravanal blue TC, to make them fit the portraits more.
    • Updated maps for scenario 1-7.
  • Heir To The Throne:
    • Increased Li'sar's lvl3 hitpoints from 52 to 62.
    • Implemented the portrait variations for Delfador and Asheviere.
    • Changed Kaylan's portrait and gave him teal team coloring.
    • Changed the flaming sword so it's now a 25 percent increase to damage, instead of changing the damage to 15-4.
    • Added a new mechanic to Sceptre of Fire. By standing still for a turn, Delfador can now tell the player the shortest path to the Sceptre.
    • Fixed Konrad's level 1's attack animation giving an 'image not found' error.
  • Liberty: New world map.
  • The Rise of Wesnoth:
    • New world maps.
    • Redesigned scenario 'A New Land'.
  • Son of the Black Eye:
    • Rebalancing of the campaign continues and is mostly done for Scenarios 1 (End of Peace) through 8 (Silent Forest).
    • Updated sprites and animations for the Orcish Shamans.

Graphics:

  • New and updated animations for the Loyalist Horseman.

Language and i18n:

  • Updated translations: Catalan, Chinese (Traditional), Dutch, Galician, Japanese, Latin.

Multiplayer:

  • Unit names and genders are now synced in MP games.
  • New eras: the Default+Khalifate and Age of Heroes+Khalifate eras are now available.

Replays:

  • Replays include the prestart and start events again.
  • Unit names and genders are now synced between games and replays.
  • Play/stop buttons are disabled again at the end of a replay.
  • The 'reset replay' button works correctly and does not cause OOS errors any more.

User Interface:

  • Removed the possibility to undo unit recruits because it caused oos.
  • Added a party full bell to the MP game configuration screen, played once all human player slots have been taken.
  • Change layout for advertized games in the MP lobby and add map icon.
  • The 'Compressed saves' and 'Compress savegames using bzip2' options in Preferences -> Advanced have been replaced by a single option, 'Compressed saved games', that lets the user pick between gzip (default), bzip2, and no compression. Users who previously enabled bzip2 compression will need to do so again.
  • Added possibility to hide eras menu for campaigns in MP Create.
  • Introduced side's name in MP Connect.
  • Middle click scrolling is now based on distance from initial click instead of the centre of the screen.
  • Make sliders able to be scrolled with the mouse wheel
  • Allow advanced preference booleans and mp modifications to be toggled via double click

What's New in version 1.11.7 Dev:

Add-ons client:

  • Add-ons downloaded with clients from this version onwards are shown in the Remove Add-ons with their original titles from the add-ons server now, instead of artificially generating titles by replacing underscores from file names.
  • Fixed color key disparities between the Add-ons Manager dialog and the add-on Description dialog.
  • It is now possible to choose the neutral/fallback add-on sorting in the Add-ons Manager dialog used when no columns have been sorted by the user.
  • Report errors caused by faulty local .pbl files properly instead of presenting them as network errors.
  • Fixed regression from 1.11.0 resulting in memory leaks and/or crash-to-desktop situations when failing to connect to an add-ons server.

AI:

  • The AI uses now a new recruitment engine. Some scenarios may be not balanced yet.
  • It is possible to choose a stronger AI in multiplayer games ('Strong AI (RCA)'). For now it affects the recruitment CA only.

Campaigns:

  • Heir to the Throne: Gave Moremirmu a matching holy sword attack icon (bug #21248).
  • Liberty:
    • Gave the Death Squire the submerge ability.
    • Increased the Death Squire's blade resistance from 10 percent to 40 percent, pierce resistance from 30 percent to 60 percent and lowered its impact resistance from -10 percent to -20 percent.
    • Greatly decreased the Death Squire's HP from 66 to 44.
  • Son of the Black Eye:
    • We are currently in the process of rebalancing the campaign, making it more difficult in accordance with its status as an expert level campaign. Play testing and feedback by others would be extremely helpful. Rebalancing has so far only been done for Scenarios 1 to 3.
    • A number of other changes and fixes have also been made. See the complete changelog for details.
  • Under the Burning Suns
    • Fixed several bugs with missing/incorrect dialog.
    • Azkotep now correctly possesses Garak if only his champion is killed.

Engine:

  • CampaignWML support for multiplayer. Game will reload a config during the creation of multiplayer game and possibly, after a player joins a game.
  • Sides in a multiplayer campaign can be configured after each scenario.

Graphics:

  • Full animations for the dwarven thunderer line.
  • New standing animation for the Dwarvish Berserker.
  • New north-facing standing and attack animations for the Loyalist Spearman.
  • New ranged attack animations for the Dark Adept line.

Language and i18n:

  • Updated translations: British English, German, Greek, Indonesian, Italian, Korean, Lithuanian, Portuguese, Vietnamese.

Multiplayer:

  • Legend of Wesmere campaign is available to play in multiplayer.

Unit changes and balancing:

  • Gave the Death Knight the submerge ability.
  • Increased the Death Knight's blade resistance from 10 percent to 40 percent, pierce resistance from 30 percent to 60 percent and lowered its impact resistance from -10 percent to -20 percent.
  • Lowered the Death Knight's HP from 66 to 63.
  • Lowered the Chocobone's hills defense from 50 percent to 40 percent, mountain defense from 60 percent to 50 percent, fungus defense from 60 percent to 40 percent, forest defense from 50 percent to 30 percent, and village defense from 60 percent to 40 percent.
  • Increased the Chocobone's melee damage from 9-2 to 11-2.
  • Increased the Chocobone's blade resistance from 10 percent to 20 percent.

User Interface:

  • Players can now assign hotkeys to wml menu items in the preferences menu.
  • Revamped multiplayer 'Create' screen and separated part of it to a new 'Configure' screen.
  • MP lobby shows the campaign's name along the scenario's name (CampaignWML only).
  • Fixed potential misbehavior (including invalid memory access) from the tray notifications code on Windows.
  • New Game Paths dialog displaying filesystem locations used by the game to read or write data, accessed from Preferences -> General.
  • In-game Chat Log dialog now supports text search on timestamps, nicks, and messages.

What's New in version 1.10.7:

  • Graphics: New portraits for HttT
  • Language and i18n: Updated translations: Chinese (Traditional), French, Galician, Indonesian, Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian, Scottish Gaelic, Vietnamese
  • User interface:
    • Fixed a bug in the cursor positioning in some text entries.
    • Fixed viewport centering issues with the Next Unit action, and some WML actions such as [scroll_to], [scroll_to_unit], and [message] (bug #18793).

What's New in version 1.10.4:

Campaigns:

  • A Tale of Two Brothers: Fixed bug #19949: Turns left counter initially incorrect when objectives change and turn limit is extended.
  • Sceptre of Fire: Keep recall list at end of scenario 7.
  • Under the Burning Suns: Taking the ring of speed is now optional.

Language and i18n:

  • Updated translations: British English, Chinese (Simplified). Chinese (Traditional), French, Galician, German, Greek, Hungarian, Japanese, Latin, Lithuanian, Old English, Russian, Serbian, Slovak, Spanish, Ukrainian.

Terrain:

  • Improve appearance of sand near dirt with transitions.

User interface:

  • Trying to initiate movement (or an attack) before previous movement is finished no longer unselects the current unit (bug #19734). (The new movement command is still deliberately ignored.)
  • Fixed bug #19783: Disable commands while WML menu items are executing.
  • Fixed bug #19533: Both damage tooltips now take into account local factors.