New single shared layer window that is relative only to the current document.
New behavior for filter creating meshes. Empty document are now meaningful
New interface and behaviour for decoration plugins, now they can have dynamic parameters.
Totally restructured view/window mechanism. Now you can have:
multiple windows of the same mesh
standard orthographic viewing directions (up/down/left,etc)
copy/paste of current viewing parameters between different windows (you can even save them for later re-use...);
Isoparametrization works. Really!
new Radiance Scaling rendering mode.
What's New in version 1.2.3a:
Point Cloud management, now you can select and delete individual vertices in point clouds.
Added exporting of .m LiveGraphics3D format, a simple format that allow the quick and easy insertion of 3D
Added measuring filters for assessing geometric (mass, inertia tensor, baricenter, surface area etc) and topological measures.
Fractal generation stuff, and filters for perturbing the surface of an object with various kind of fractal noise
Persistent preferences, for saving options from a session to another
Yet another surface reconstruction algorithm. This time it is our own internal tool that have been massively used for years and that we decided to release under GPL. More on this on the blog.
vastly improved the speed and robustness of isoparametrization and ball pivoting filters
many new texture managment tools for building trivial parametrizations and converting color data from and to different representations (vertex color <-> texture)
shadow mapping and screen space ambient occlusion decorators
added previewing capabilities to many filters
filters for performing aggregate statistics over quality distributions on a mesh
rearranged many of the cleaning filters into selecting tools to allow a better control of the process
Improved support of polygonal meshes in many places added three filters to generate basic quad meshes from triangle meshes.