Wintermute Engine Development Kit is a set of tools for creating and running graphical “point&click” adventure games, both traditional 2D ones and modern 2.5D games (3D characters on 2D backgrounds). The kit includes the runtime interpreter (Wintermute Engine, or WME) and GUI editors for managing and creating the game content (WME tools) as well as the documentation, demonstrational data and prefabricated templates.
System Requirements:
- Windows 98/98SE/Me, Windows 2000/XP/Vista
- DirectX 8.0 or later (it can be downloaded here)
- Approximately 50 MB of free disk space
- 3D accelerated video card compatible with DirectX 8
Note: Some of the additional editing tools require Microsoft .NET Framework 2.0. You can still use WME Development Kit without it, but it’s recommended to install the .NET Framework.
What's New in version 1.8.11:
- New method window.CreateEntityContainer().
- Method entity.PlayTheora() now allows you to specify starting time for video playback.
- FIX: Hidden geometry misplaced in scenes with parallax scrolling.
- FIX: Wrong mouse position when using Game.MouseX / Game.MouseY / Game.LockMouseRect() together with aspect ratio correction.
- FIX: WindowEdit not storing the FadeColor property.
- FIX: Calling Game.EndDlgBranch() when there was no active dialogue branch crashed the engine.
- FIX: Aligning static control content to the bottom edge didn't work.
- FIX: Minor bug in String Table Manager.