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Next Issue: 03-19-2010

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BattleCruiser Millenium 1.09.03  
Size:
230.6MB
Publisher:
Release Date:2005-05-20
Submit Date:2008-09-29
OS: Win 98/ME/2000/XP/2003
Downloads:2344
Popularity:Popularity:0/10
USER RATING
4.00
(out of 5 )
  Rate/Review  
 
 
Publisher's Description
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Battlecruiser Millennium is the third breaking title in the critically acclaimed and industry recognized, Battlecruiser series.

Features:

  • Native Windows kernel
  • New advanced special FX graphics engine with full DX8 support
  • Up to 1280x1024x32Bit resolution support
  • Updated AI engine
  • Updated space/planetary dynamics engine
  • New planetary terrain engine
  • New character animation system
  • New model database of over 250 space and planetary units
  • New GUI
  • New Instant Action and Training modes for new BC players
  • Hardware Transform & Lighting etc for supported cards
  • DirectSound3D support for all compliant sound cards
  • Play as one of 12 races or 13 castes
  • Six career modes, including commander, pilot and marine types
  • Over 60 user controllable space, ground and air units
  • More stations to trade with, destroy, capture, defend, etc
  • Advanced Fleet C&C of human and NPC forces
  • Advanced station capture with full blown inventory management
  • Seamless first person class-base combat as various crew types including space marine!
  • Full inventory of first person gear, incl jetpack, sniper rifle, etc

System Requirements:

  • WIN 98/ME/2K/XP (with all service packs)
  • DirectX 8.1b or higher
  • Pentium II 300Mhz or AMD K6-2 350Mhz processor
  • 64 MB RAM (128MB minimum for WIN 2K/XP)
  • 16MB DirectX 8 compliant 3D graphics card
  • 16Bit DirectX 8 compliant sound card
  • 8X CDROM or DVD-ROM
  • 500MB uncompressed hard drive disk space
  • Microsoft compatible mouse
 
 
 
4.00
(out of 5 )
"Great Game"

Reviewer: -Havear

Review Date: 2009-08-17
 
First of all, this game doesn't like a lot of computers. If you can get it to run without going to a CTD, then if you take the time to learn it and all its complexities, its a great game. Its not for those who prefer definite objectives the entire time, as their are only two campaigns. Mostly, this is similiar to a sandbox: everything's there, just make your own missions. Want to blow it an enemy base as a FPS? Want to transport marines to combat with a shuttle? Want to combat enemy fighters in atmosphere or space? Want to fly from one end of the galaxy to the other trading? Want simply to blow up something huge? It's all there.
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