What´s New in version 0.10.5:
- This is mainly a bug-fix release to fix serious game corrupting bugs in 0.10.4. A few other bugs have been fixed, and the amount of lumber delivered when a forest tile is cleared is now more Col1 compatible.
What´s New in version 0.10.4:
- Version 0.10.4 is primarily a bug-fix release, targeting 33 documented bugs and contains numerous other changes. The release include five new features including increased support for GNU/Linux distributions and a new modification designed to increase the importance of trade within the game.
What´s New in version 0.10.3:
- This is a bug-fix release which does not add any new features.
What´s New in version 0.10.2:
- Player colonies no longer greedily claim all the available land, allowing more control of native alarm.
- A new option (enabled in classic mode) for the REF to arrive immediately at its first target, as it did in Col1.
- Selection of destination when leaving Europe.
- A new starting position option.
- Better error reporting when a unit can not be added to a work location for some reason.
- A new mod implementing a 'Plant Forest' tile improvement.
- A new 'enhanced missionaries' option, that improves trade prices, training, and provides visibility of the tiles around the mission.
- A new option to allow founding father recruitment to continue post-independence.
- Many bugs fixed, including the frequently reported problems with unit destinations/trade routes, some trading exploits, and the signature on the declaration of independence works again.
What´s New in version 0.10.1:
- A stable release that fixes many of the bugs reported after the first release of the 0.10. series. Furthermore, the layout of some reports has been improved, and an alternative Colony Report has been added.
What's New in version 0.9.5:
- This is a maintenance release with no notable new features. More memory leaks that caused the game to slow down have been found and fixed, as have a number of annoying bugs.
What's New in version 0.9.4:
- Several serious bugs, including a memory or reference leak that caused 0.9.3 to slow to a crawl, have been fixed.
- A graphical modification (mod) by misiulo adds new graphics for goods and resources.
- Translations for several languages have been considerably improved.
What's New in version 0.9.3:
This release fixes several bugs,
including a combat bug that made it possible to capture colonies that
still had armed defenders. The handling of keyboard accelerators was
improved in several ways. Keyboard accelerators are now available for
virtually all mapboard actions, including movement, a feature that was
requested by several users who use keyboards without a key pad. And
keyboard accelerators are now (optionally) localized.
FreeCol has had the ability to include graphical "mods" (bundles of
images that replace standard images) for some time now. But FreeCol
0.9.3 is the first release that actually includes such a mod, a bundle
of images for goods, ships and native settlements by "hutzli". Please
note that you will have to restart FreeCol after selecting a mod
before the setting becomes active.
What's New in version 0.9.2:
- The increased native land claims in 0.9.1 have been reverted to the more moderate 0.9.0 behaviour, following comment that this made the game too difficult. This feature will be back in a later release, but only after implementing the feature that at least exempts your first colony from having to buy its land (as was the case with the original Colonization).
- Fixed a serious bug in privateer combat.
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