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Publisher's Description
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The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme. Fight a desperate battle to reclaim the throne of Wesnoth, or take hand in any number of other adventures.
Features:
- Build up a formidable fighting force, starting from a single leader and a small amount of gold.
- Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
- Experienced units gain powerful new abilities as they advance.
- Several multi-player options available, including internet play.
- Scores of different custom-designed maps, and unlimited random maps.
- Hundreds of campaign scenarios available for download via a simple in-game procedure.
- ´Fog of war´ feature available for a true test of generalship.
- Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
- Excellent language support – 35 different languages currently available.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible.
Downloads are available for the source code and other supported Operating Systems at the developer´s website.
What's New in version 1.6.1:
Campaigns:
- Sceptre of Fire: Fixed a crash at the very end of 'Caverns of Flame'
AI:
- Fixed incorrect handling of poisoning attacks when suggesting best attack
in user interface
- Fixed bug #13295: made enemy_units formula return only those units which
are not incapacitated (for example, it now ignores stoned units )
Editor2:
- New feature: exporting of selection coordinates to system clipboard
Engine Changes:
- better detection of images fiting in a hex, should heavily reduce CPU
usage
Graphics:
- New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper, Ranger
- Added two new snow mountain variants
Language and i18n:
- new translations: Icelandic
- updated translations: British English, Catalan, Chinese (Simplified),
Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish
Multiplayer:
- Fixed missing faction column and misplaced player's name column (but faction column is still missing if the host uses 1.6.0)
Multiplayer server:
- Implemented automatic saving of game replays.
- Implemented the adminmsg command to allow players to send messages to
currently available admins (FR #9218)
Miscellaneous and bugfixes:
- Fixed an infinite loop issue when no music tracks could be loaded
- Fixed compilation with -D_GLIBCXX_PARALLEL
- Fixed handling of floating-point WML constants on localized Windows
(impacts "submerge" animations and AI settings)
- Fixed a bug with auto-stored WML variables not being restored correctly
- Fixed a crash when sighted event killed the attacked unit
- Limit the maximum length of the mp command dialog as workaround for bug
#13333 (This workaround is only implemented for Windows and Mac)
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