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Next Issue: 05-25-2012

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Changelog:

What´s New in version 3.1 Beta 10:

General:

  • Fix: Loading of skirmish games (#3451, 18216c60e7)
  • Fix: Scavengers in Fast Play are on their own team again (#3447, c3218e7ecc)
  • Fix: Allow building the designed unit in the tutorial (#3058, 7079ad2951)

Multiplayer:

  • Fix: Don't desync occasionally when some player slots are empty (1ef4fc6cfd, ef685d0b89)
  • Fix: Don't tell players who lost that they won (#3449, 25e118c628)

Graphics:

  • Change: Updated texture for the urban building features (4a9ac7fc3e)
  • Fix: Team colour mask on Plasmite Flamer, Sunburst AA and AA Flak Cannon (#3433, e36cdf11e8)

Translation:

  • Update: Hungarian (#3458, #3470, 0def25206b, 9bed66e764)
  • Update: Spanish (#3473, baa1438722)

What´s New in version 3.1 Beta 9:

General:

  • Change: Save campaign and skirmish games separately (#3377, d8789661fb)
  • Change: Target selection improvements (fb8efec5b0, 430e55e5cd)
  • Fix: Don't confuse different unit templates (#3146, #3369, 28c10b00a8, 0de0c41629, 3bebe1a0d6, 0ad220b334)
  • Fix: Don't keep revealing terrain after units are destroyed (#3339, #3419, 21326496e1)
  • Fix: Don't randomly prevent units from firing (#3267, 17d3ea3863)
  • Fix: Don't accelerate just before reaching the destination (#3424, fb49891c23)
  • Fix: Allow shooting through open gates (fcd5510a13)
  • Fix: Display correct destroyed structure count at end of game (#3380, #3435, fae22f7e20)

Multiplayer:

  • Fix: Don't desync after picking up oil barrels (#3396, #3413, b6834d18cb)
  • Fix: Don't desync or freeze when a player leaves (2309f165b0, 93f0e61d92)
  • Fix: Network performance improvements (b9cc7702b7, 049982522b)
  • Fix: Don't confuse Super Transport with other templates (#3426, 146332aaee)
  • Fix: Make debug build net usage stats meaningful (5e3d4bcb38, 282efa8884)
  • Fix: Kicking of AIs (#3439, ca736e71af)

Campaign:

  • Change: Disable the save option between campaign missions and the autosave, since the resulting savegames don't always work correctly (#3377, 62da559ebe)
  • Fix: On Away missions, don't check offscreen tiles. (#3403, 9775d0c4f6)

Graphics:

  • Fix: Scavenger MRAs (#3365, e50d51339e)
  • Fix: Add gate corners, and fix gate team colour (00bbfea089, 0964038ae0)

Translation:

  • Update: Turkish (#3417, 3015548e6d)
  • Update: French (#3430, 17f7f71f9b)

What´s New in version 3.1 Beta 8:

General:

  • Change: Make screen shake not shake on walls, and the duration depend on what was destroyed (33842677af)
  • Fix: Enable truck template when building factory before HQ (#3337, 7291bb9b28)
  • Fix: Problem with continent generation making droids refuse orders (#3269, 3bd70ae8b9)
  • Fix: Don't show repair icon for a selected repair droid itself (#3242, 1fae45407f)

Multiplayer:

  • Change: Update GreatRift, MizaMaze and Wheel to include scavengers and new walls, add missing cliff tiles (#2857, #3317, 0ad1b227ff)
  • Fix: Avoid mixing up droid orders during lag (83f7adecc9)
  • Fix: Factories drop artifacts again (29966c5da2, aaeaa4140a, 8e48e9e422)
  • Fix: Disable unit design when HQ gets destroyed (#3342, 466880e1cd)
  • Fix: Make unit design/radar depend on the existence of an HQ, not the base setting (d0fc1e580d)

Lobby:

  • Change: Distinguish between wrong version, wrong mod and full game (dc6a4b3eb8)
  • Change: Subtract closed slots from the shown maximum player number (0c5aebfdc1)
  • Fix: Properly handle a disappearing host (#3313, 0de4f38295)
  • Fix: Always show lock icon when a password is set, don't show it in games without password (#3357, bd6c1d203b)

Translation:

  • Update: Spanish (#3361, a018ecdbb2)
  • Update: Polish (#1347, c0d7331cdc, a67868fed5)
  • Update: Hungarian (#3412, b9d6e17f93, 188b4ac5a0)
  • Update: Brazilian (#3415, 74bd1b13ae)
  • Update: Turkish (#3417, 13128367ad)
  • Update: German (#3418, 641092f6ce)

What´s New in version 3.1 Beta 7:

General:

  • Fix: Don't randomly crash when moving units (#3301, fbc600ecdf)
  • Fix: When unloading a transporter, put the units on the terrain and not above or below it (#3169, f54529ae0a)
  • Fix: Improve pathfinding (c9a618cd82)
  • Fix: Save factory numbers to properly restore their order on loading (#3244, c041fb3dab)

Multiplayer:

  • Fix: Show research messages again in the intelligence screen (#3085, c8dd2f173b)
  • Fix: Disable unit design without HQ (#3305, d5a97c0399)

Translation:

  • Update: French (#3311, f1e38830fd)
  • Update: Spanish (#3335, 952f62a87b)

What´s New in version 3.1 Beta 6:

General:

  • Fix: Make VTOLs rearm on rearming pads, not beside them (#3285, b4ad988996)
  • Fix: Make building on a tile only accessible diagonally work (#3215, c831b5b87a)

Multiplayer:

  • Fix: Make it work again (#3281, b7d07f663b)

UI:

  • Fix: Make setting the camera position by right-clicking the minimap work again (#3283, 91614562b0)

Graphics:

  • Fix: Make VTOL rearming pads stay above the ground (#702, 071d08fc16)

What´s New in version 3.1 Beta 5:

General:

  • Change: Adjust the burning time of destroyed oil derricks by the percentage they were completed (f6ddbf1878)
  • Fix: Don't corrupt savegames (#3200, da9d427e5d)
  • Fix: Reduce unit delay by 200 ms (f36cb966ce)
  • Fix: Reduce units shuffling around their destination (#2996, 0b7605c4ee)
  • Fix: Don't land several VTOLs on the same tile (9dcf5bdf4e)
  • Fix: When picking up artifacts or oil drums with a sensor unit, don't make the units attached to it shoot (#1281, 42017f5e12)
  • Fix: Disable target prediction for droids that are trying to drive through stuff (a94bd6629d)
  • Fix: Make 'Go to Transport' button work sensibly (2d938a0323)

Multiplayer:

  • Fix: Supertransporter fixes (#3196, #3210, #3224, fcede64e42, 6bc90e6d2e, 475d1e6252, 9e63fe3433)
  • Fix: Don't kick players several times (#3209, bc65f97801)

Translations:

  • Update: Russian (#3221, f627fd803c)
  • Update: German (#3205, 6f5bf39951)
  • Update: Polish (#1347, 2042b60e4f)
  • Update: French (#3276, a26aa5f3ad, 2c093a6ff9)

What's New in version 3.1 Beta 2:

General:

  • Fix: Show unit designs in factories after loading a game (#3094, 6f7e523bc1)
  • Fix: Don't crash when trying to paste text (#3091, de3a4112d9)

Savegames:

  • Fix: Properly load AIs (58160f69c5)
  • Fix: Properly load scavengers (d11b13c422, 2417ba4f4b)

UI:

  • Fix: Show loading indicator when loading the game (#3104, 7859582f13)
  • Fix: Make aborted research disappear from its research facility again (#3130, ae59186a07)
  • Fix: Show obsolete droids in production, to allow cancelling building them (24d0d1b64c)
  • Fix: Properly enable Teams and Ready buttons (108b5ef10a)
  • Fix: Only flash the research button when there is something to research and a free research facility to do so (#1835, 8d92594676)
  • Fix: Only highlight the player's own ready button on hovering (51b92cd05f)

Multiplayer:

  • Fix: Actually consider AIs and closed slots when checking if players can still join (#3089, 7f7390cb7e, 32a7fe731c)
  • Fix: Make the latency guesser less optimistic, should reduce freezes (8ab7ba79bc)
  • Fix: Don't lock people out of other games after getting kicked from one (415f6fe590)
  • Fix: While loading the game, show the chat console and player status (fc708d6787)

Campaign:

  • Fix: Only allow minimap and unit design when an HQ exists (4a71db9e9b, 78dee1c706, 1d123dffac)

What's New in version 2.3.9:

General:

  • Change: Show damage on all buildings
  • Change: Use Ctrl-V instead of Tab to paste in edit boxes
  • Change: Mouse wheel scrolling in research and build menus
  • Fix: Make units follow their orders better
  • Fix: Make sure files in sequences.wz override included ones, so localized videos are always used
  • Fix: Maps can never override game data
  • Fix: Make mod savegames work properly
  • Fix: Prevent VTOLs from getting stuck on buildings

UI:

  • Fix: Properly update player colours in the map preview

Multiplayer:

  • Change: Some AI improvements from master

What´s New in version 2.3.7:

General:

  • Fix: Make construction, production and research independent of framerate and number of parallel tasks (commit:b4e33f24a2dca11fe5c28683f43ccea4fe95e811)
  • Fix: Changing droid settings now works, even if selecting more than 100 droids (commit:9bab7867c8d383ab7278c6fe617aa79eb721a7ad)
  • Fix: Reset construction speed upgrades between games (commit:9a28d849f9d73fcadfd20f3f64ec8044f81fcc2e)
  • Fix: Don't gain experience by shooting your own buildings/units (commit:61adc3712a5e5f8d6bd94010f23706c2dbd31c49)
  • Fix: Don't truncate usernames at the first unicode character (commit:da4a6ea4ccc3e8f1f90234a468735d067cbd8390)
  • Fix: Correct delivery point placement for cyborg factories and repair facilities (commit:b25bc87b3a10a90741d3fc54d80e598d11782a8d)

Multiplayer:

  • Change: Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body (commit:4c0b8a68af17b1a211ac7d5557f71602d4486c4a)
  • Fix: Prevent clients from getting confused when trying to leave the game setup screen by pressing the Escape key (commit:9cacfc52a413512a4cc888ffe3089fd8429521af)

MP Balance:

  • Mg damage to cyborgs up 10 percent, to tracks down 10 percent, and to bunkers down 5 percent
  • Cannon damage to buildings and hardpoints up 10 percent and to bunkers up 25 percent

UI:

  • Change: Show a savegame's timestamp tooltip in the current locale (ticket:2303, commit:ec1bbcbbafc292e37052ed919a2a50f416c2bbd1)
  • Change: Show distances and speeds in terms of tiles (commit:e192e8a75832a4db0dff8370f486828d4f79a15e)
  • Fix: Improve UI responsiveness under low framerates (commit:89d8b599d592a64b0e0472225c2bcc4deb94e172)
  • Fix: Prevent some key presses from being ignored (commit:942c2f1fe3e05088d84f9c17d92ff16f9a69a15a)
  • Fix: Don't show health bars over empty terrain, when set to always display energy bars (ticket:912, commit:61a79c761a3872079ddc66d24793a495416b5309)

Translations:

  • Updated: Italian (ticket:2367, ticket:2408, commit:182f6ba3d21207e3bada248f7e2988e3aaaa2dc8, commit:90658df7e14908829ecc3c1222b6784bd8cced43)
  • Updated: Turkish (ticket:2376, ticket:2418, commit:5d93fb0728927772c25298f98491f4eae49ff3d7, commit:77f651b5baee8ad8fba97817066666a5c58977ef, ticket:2443, commit:e36b4abac53c6d3c32dc855fb9af6048717fa90c)
  • Updated: Brazilian (ticket:2387, commit:8500268900bf06e8f09da9c3299a59e0cef402ef)
  • Updated: Polish (ticket:1347, commit:d46cf8f620f3acd91dfced411e67e539d2e26384)
  • Updated: Spanish (ticket:2442, commit:10626ae3635a2db7b19e3c34a3fd841cbea21aca)
  • Updated: Russian (commit:4accc26eca11c79edddc5b2ffa8e44dfdd96e111)

What´s New in version 2.3.6:

General:

  • Fix: Prevent memory corruption in the scripting code (ticket:1656, commit:ddfaeca6776aac765674bb0c2a5c58ecc63a978f)
  • Fix: Don't crash in the unit design screen when using unicode strings (ticket:2209, commit:209e12b665d23cce1cf286435ace08b86250517b)
  • Fix: Don't ignore armor (ticket:2273, commit:0f3bfba7345b6739167c66c7e33a57b5257952ee)
  • Fix: Do not activate a radar detector before it has been completely built (ticket:2202, commit:bf058bbf2005cf8b95f1fca3bc704be4739514d9)
  • Fix: Clear a droid's order queue when it gets new orders (commit:5e1a50db8dd1bcd626dd8c74b53f603258e1b158)
  • Fix: Make rearming pads actually repair units (ticket:2234, ticket:2313, commit:81b29af81b6af95db9f1a094f12c5412b9c54b77)
  • Fix: Projectiles going through terrain due to bad terrain height calculations, terrain shading (commit:08f9fa58789d20c64ed8eaa0e9076b08d4cf8947)
  • Fix: Prevent possible crash with multi-turret units (commit:8d3cbb04888dc8216c5f516bb022089c725b5e58)

Multiplayer:

  • Fix: Make power generator output in multiplayer not depend on the game difficulty setting (commit:67524762633e2bae0570e8674e3ca34af184d1e9)
  • Fix: Make sure not to give to many trucks to another player (commit:0a9b3b44a7fbdd7d017b8d4287a951531d573a04)
  • Fix: Don't crash when players click the "ready" button too often (ticket:2346, commit:b665e9d8cf1edd3ad5274bb40af32911c9719fb2)

NTW mod:

  • Fix: Graphics (ticket:1748, commit:e0ced0e4fb024e0bf2b6b7de1a826b5bfbfffe9f)

Translations:

  • New: Turkish (ticket:2261, ticket:2316, commit:cc728d8f068e45c0ed198ca9553a946156a5a8fa, commit:1aad6e751ee657e795bd1a56924153a7a5c1e040)
  • Updated: French, Polish, Romanian, Spanish (commit:b2ac76f1706b535476e00cd75f0ebdcb4d16bea0)
  • Updated: Italian (ticket:2199, commit:39a85bb03eda8c50228405beaa6bbd886183f182)
  • Updated: German (commit:c16bf5807aa54a077878e130ca639c17e8a5154a)
  • Updated: Korean (ticket:2098, commit:134f0c962c05eadd0a5a15245bbd7874145c38db)
  • Updated: Polish (ticket:1347, commit:1c2df4859990f5bd6bac12f2fa7c74515f9d03a6)

What's New in version 2.3.5:

General:

  • Fix: Fix edit boxes so they correctly calculate the string's pixel borders. (r11668)
  • Change: On LOG_ERROR, notify people in-game via the console and a sound effect that there was a error. (r11702)

Multiplayer:

  • Fix: Don't allow a player to acquire more construction vehicles than the max amount allowed. (r11674, ticket:2175)
  • Change: Spawning of oil drums to be host side, and also add a timer between spawn periods. (r11692, ticket:2174)
  • Add: Add new icons for "No tanks", "No cyborgs" and "No VTOLs" (r11710)

    Translations:

  • Update: Korean (r11673, ticket:2098)

    Mods:

  • Fix: Fixed the sound problem with - old 1.10 balance (r11703, ticket:2176)

    What´s New in version 2.3.1a:

    • applied a SDL patch

    What´s New in version 2.3.1:

    General:

    • Change: Add the Playstation music track (r10905)
    • Change: Put date and time in screenshot file names (r10951)
    • Fix: If setting the chosen fullscreen video mode fails, retry in windowed mode (10683)
    • Fix: Power calculations (r10770, r10772, r10794, r10885)
    • Fix: Crash when loading saved games with different mods than currently loaded (r10531, r10723)

    UI:

    • Change: Draw subtitles with shadows (r10681)
    • Change: Add \"scout\" and \"disembark\" cursors (r10723)
    • Change: Improved AI slider (r10725)
    • Change: Fast build queueing by holding down shift (r10795)
    • Change: Improved map preview (r10901, r10944, r10947, r10962)
    • Change: Show backdrops with correct aspect ratio, cut off the part that doesn´t fit the screen (r10945, r10948)
    • Change: Show videos with correct aspect ratio, with black borders (r10946)
    • Change: Show an optional description for challenges (r10950)
    • Fix: Subtitles menu option works again (r10682)
    • Fix: Make double-click interval game-speed independent (r10736)
    • Fix: Display \"build\" cursor while building (r10764)

    Multiplayer:

    • Fix: New improved scav script that operates scavengers individually, helps when they are station in multiple scav bases (r10717)
    • DyDo AI (r10773, r10774, r10775, r10776, r10786):
      • Update to 2.1.4: Improved initial building sequence and speed, improved the way trucks are moved between groups (r10786)
      • Challenges use maps included in the game
    • NTW (r10762, r10800, r10872):
      • More range for for twin assault cannon, less mg damage against all buildings, a slower tank and cyborg production at start (r10861)
    • 1.10 balance:
      • Less hit points for artillery, they are all on 25-35 percent now (r10879)
      • remove the lancer rof upgrades to keep the old balance (r10953)

    Translations:

    • Fix: Make subtitles translateable (r10685, r10686)
    • Change: Disable translations below 50 percent (r10919)
    • Updated: Ukrainian (r10696), German (r10711, r10733), French (r10738, r10768), Spanish (r10742), Italian (r10777), Brazilian (r10785, r10887, r10949), Estonian (r10792), Polish (r10864, r10881), Croatian (r10915), Russian (r10942, r10957)

    What´s New in version 2.3.0:

    • Fix: Make sure the is populated before any write calls are made.(r10624)
    • Updated: Brazilian Portuguese (r10645), Italian (r10649), Ukrainian (r10695)

    What´s New in version 2.2.4:

    General:

    • Fix: Indirect fire weapons can no longer use sensors to fire at targets the sensor cannot see. (r8177)
    • Fix: Improved error handling in some cases - try to avoid crashing (ticket:962)
    • Fix: Bug in map renderer that would cause non-power of two maps to display wrongly. (r8208)
    • Fix: Added support for ATI-specific two-sided stencil extension. Will decrease CPU usage on ATI cards. (r8185)
    • Fix: Correctly handle savegame names (ticket:981, r8227, r8246)

    Campaign:

    • Fix: Improve anti-air and make it more like the original by making AA shots homing like in skirmish (r8258)

    Multiplayer:

    • Change: Data integrity check is added. This will break network connectivity with 2.2.3. (r8205, ticket:961)
    • Balancing - skirmish (r8262):
    • Most projectiles 1.5x faster to reduce sync problems
    • Mini-Rocket Artillery renamed Mini-Rocket Array
    • MRL Emplacement renamed Mini-Rocket Battery
    • Angel Missile renamed Seraph Missile Array
    • Angel Missile Battery renamed Short-Range Missile Battery
    • Hurricane splash increased 10 -> 30
    • Cyclone splash increased 40 -> 60
    • Whirlwind splash increased 30 -> 50
    • Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60 percent-70 percent -> 70 percent-80 percent
    • Stormbringer damage increased 140 -> 180
    • All lasers now have 80 percent-80 percent accuracy
    • Plasmite Bomb weight increased 8000 -> 12000
    • Mini-pod can hit air targets
    • Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
    • Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
    • Artillery to hover multiplier decreased from 110 percent to 100 percent
    • Artillery to tracks multiplier decreased from 65 percent to 50 percent
    • Artillery to half-tracks multiplier decreased from 80 percent to 70 percent
    • Artillery to wheels multiplier decreased from 95 percent to 90 percent
    • Anti-tank to hover multiplier decreased from 100 percent to 90 percent
    • AP to hard multiplier increased from 45 percent to 50 percent
    • Seraph Missile Array range increased from 5-11 to 5-14
    • Command Center must be built before MG tower can be researched
    • Truck HP decreased 50 -> 25
    • Truck weight increased 600 -> 800
    • Inferno bunker research price 150 -> 125
    • Plasmite bunker research price 150 -> 125
    • Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6
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